Design and Control of Spray Dryer
The challenges facing both designers and users are to increase production, improve powder quality and reduce costs. This requires an understanding of the process and a robust control implementation.
Spray drying consists of the following phases:
- Feed preparation: This can be a homogenous, pumpable and free from impurities solution, suspension or paste.
- Atomization (transforming the feed into droplets): Most critical step in the process. The degree of atomization controls the drying rate and therefore the dryer size. The most commonly used atomization techniques are:
1. Pressure nozzle atomization: Spray created by forcing the fluid through an orifice. This is an energy efficient method which also offers the narrowest particle size distribution.
2. Two-fluid nozzle atomization: Spray created by mixing the feed with a compressed gas. Least energy efficient method. Useful for making extremely fine particles.
3. Centrifugal atomization: Spray created by passing the feed through or across a rotating disk. Most resistant to wear and can generally be run for longer periods of time.
- Drying: A constant rate phase ensures moisture evaporates rapidly from the surface of the particle. This is followed by a falling rate period where the drying is controlled by diffusion of water to the surface of the particle.
- Separation of powder from moist gas: To be carried out in an economical (e.g. recycling the drying medium) and pollutant-free manner. Fine particles are generally removed with cyclones, bag filters, precipitators or scrubbers.
- Cooling and packaging.
A control system must therefore provide flexibility in the way in which accurate and repeatable control of the spray drying is achieved and will include the following features:
- Precise loop control with setpoint profile programming
- Recipe Management System for easy parameterisation
- Sequential control for complex control strategies
- Secure collection of on-line data from the system for analysis and evidence
Local operator display with clear graphics and controlled access to parameters
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